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Part 2 of 3 of The Hizzokahpolis Chronicles.

A visual novel originally made for Ludum Dare 54 and Game Jam Plus 2023/24.

Content Warning

This game contains references to attempted rape, murder, cyber-bullying, and other sensitive themes. Player discretion is advised.

Story

John Oscar has just rescued Patty Nicole from a traumatic experience, and the two stick together like glue ever since.
However, during one of their dates, he discovers something distressing about her, which has something to do with limited space.
Time is of the essence for this couple.

Credits

Conceptualization, Story, UI Design, Programming, and Debugging
Benedict “Moonlight Bomber” Villariaza

Character Design and Sprites
crug63r (https://crug63r.itch.io/)
Noraneko Games (https://noranekogames.itch.io/)
Mad Scientist (https://twitter.com/mad_scientist92)

Download

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Click download now to get access to the following files:

Occhiolism-1.1-pc.zip 101 MB
Occhiolism-1.1-mac.zip 67 MB

Development log

Comments

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(1 edit)

I wish there are more choices. If memory serves right, I only had 2 "choices". I suppose there'll be more choices in future updates.

Also, I know most long-term couples (6+ mos.) won't be sweet & cheesy all the time because they're past that stage but I wish there are more romantic sequences. It seems like they're talking to each others as if they're friends with the occasional reminder that they're a couple through expositions or by monologue. 

Spoiler: the ending was fine, it just feels like "V" (so I won't spoil) is a Deus Ex Machina. Appearing right when the 'villain' won without any build up.

Edit: I forgot to mention that sources for music & sound effects aren't in the credits here on the itch io page

OK, I'll address your concerns one by one.

Re: More choices: I've written this to be a kinetic novel all along. I put in those choices to appease the "more choices =  better" crowd.

Re: More romantic sequences: Hmm... due to the time limits, I didn't emphasize those sequences to show how lovey-dovey the couple are. I may have to address that in the next update, which will be released next month.

Re: The ending: Yeah, I admit it's an abrupt twist. I may have to address this too in the next update.

Re: BGM and SFX: They're already credited in the in-game credits sequence, so that's that.

About the more choices, I just meant like the chance to find alternative endings. As it is a playable novel, I was hoping to find more 'secrets' or background stories for the characters. Although I understand you have your own way of story telling and it's not applicable to every visual novel.

I'm excited for more dialogues. Sorry I didn't mean like I wanted more lovey-dovey dialogues, I just meant lines where they feel like they know each other very well to the point it's adorable. I like the line at the end where [spoiler] Patty gave him a mouse. I think it would be sweet to see these interactions more often.

I'd like to know how you'll give more background about V and the villain. They're very interesting characters. I think a spin-off starring V would be interesting too.

About the audio credits, I just meant they weren't easily available/visible; I was writing down which music I like among the games I tried for the community voting so I was looking for them. I really like your choice of music. I think the ending song was spot on with the happy ending.

(1 edit)

Regarding V and the villain Severus, the upcoming update will also feature two extra stories that will be unlocked once you complete the game.

that sounds awesome! can't wait :D

As requested, here's version 1.1, which is hopefully the final definitive version.