Everything goes smoothly... version 0.03


As promised, I'm back with a substantial update to the game.

At first, I was lost for words on how to properly port over a single event in RPG Maker XP (which contains transitions, dialogue, and battles) onto a Game Boy game without mucking things up. Then I've had an epiphany. Instead of compressing everything into one event (minus the battles, since GB Studio doesn't have a built-in battle system), I've divided one event into four portions, each with their own dedicated scene: The pre-battle flashback, the battle portion (where I've converted an RPG Maker battle into prose describing the battle), the post-battle flashback, and the return-to-map resolution.

All I did was to link a trigger into those four portions in a sequence, then clone the map where the "battle" took place for the return-to-map resolution.

So far, I've done two out of the five battles of chapter 1 of this demake, which covers the first game in the Source | Destination saga I've originally made for the 2018 Global Game Jam.

So far, so good -- even while recovering from a nasty chilly fever last night.

Files

sdtou003.gb 1 MB
Sep 14, 2019

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